//For Magazine
	SpriteOffset = Vector
		X = -1
		Y = -2
	ParentOffset = Vector
		X = 5
		Y = -4
	JointOffset = Vector
		X = -1
		Y = -5
//For Gun itself
	SpriteOffset = Vector
		X = -11
		Y = -2
	JointOffset = Vector
		X = -8
		Y = 0
	StanceOffset = Vector
		X = 10
		Y = 2
	SharpStanceOffset = Vector
		X = 13
		Y = -5
	SupportOffset = Vector
		X = 0
		Y = 3
	MuzzleOffset = Vector
		X = 12
		Y = -2
//Done by 411570N3, who is now slightly less sane as a result